Disney's Aladdin (SNES) - 0:18:23 - Philippe Henry
Speed run of Disney's Aladdin for Super Nintendo done on December 1 2005. Available in 4 versions: low quality, normal quality, and 60fps high/insane quality.
Run time 0:25:33Producer Philippe 'Suzaku' HenryAudio/Visual sound, color
In my opinion, Aladdin for the SNES is one of the best Disney games, alongside The Lion King and Magical Quest, Starring Mickey Mouse. It's a shame it's such a short game, though.
Aladdin's health carries over to each level, so it's important I ration my hits until I can get refilled. To do that, I collect as many gems (red gems especially) as possible without leaving my path. By collecting 100 gems (Red are worth 3) I get my hearts refilled and gain a new heart. I don't collect any apples because I only need about 8 or 9 throughout the game.
You may notice that at times when I fall for a great distant I activate my parachute briefly. By doing that, I can usually eliminate Aladdin's landing animation and save a quarter of a second.
As of the date that this run was completed, the battle against Jaffar is faster than that of the TAS at Bisqwit's site. The Jaffar trick that I use to stay above him can be difficult to pull off, but it can be done without getting hit every turn.
All in all, this was a fairly simple game to plan and run, and wasn't very frustrating at all. Enjoy this short, but sweet run.
Captured by Nate.